﻿WmDOT Changelog
v.14, 2016-08-29
Copyright © 2011-16 by W. Minchin. For more info, please visit
    https://github.com/MinchinWeb/openttd-wmdot  or
    http://www.tt-forums.net/viewtopic.php?f=65&t=53698

== About WmDOT ===========================================================
WmDOT (short for "William's Department of Transportation") is an AI for
    OpenTTD, a freeware clone of Chris Saywer's Transport Tycoon Deluxe.
    Having fallen in love with the original, I was quite delighted to find
    the remake! Of the things that has been added to OpenTTD is custom
    AI's, of which this is one. For me, it's a way to back in touch with a
    game I fell in love with years ago and to brush up on my programming
    skills at the same time.

For full details on WmDOT, see the attached README.txt

== Full Version History ==================================================
Version 14 [2016-08-29]
    Fix a bug in Operation Hibernia where there are oil wells near the
        destination oil refinery.
    Updated to MetaLibrary v9
    pdated to SuperLib v39
Version 13 [2014-03-10]
    Updated to MetaLibrary v8
Version 12 [2012-12-31]
    Fix typo
Version 11 [2012-12-31]
    Moved pathfinder to grid-based
    Build Freeways (or dual carriageways)
    Delete extra ships
    Name and group ships
    Move to GitHub (and update URL's)
    Update license statement
Version 10 [2012-06-27]
    Improved ship selection
    Dynamically add ships to routes
    Updated to SuperLib v24 and MetaLibary v5
Version 9 [2012-03-14]
    Added support for FIRS water-based industries. Requires FIRS v0.7.1 or
        newer.
    Bug fixes (to work with SuperLib and updated API)
    Change default Debug Level to 3
    Updated to SuperLib v21 and MetaLibrary v4
Version 8 [2012-01-21]
    Can now bridge over canals, rivers, and railroad tracks
    Fixes bug where WmDOT would crash is the generated Atlas contained no
        towns
Version 7 [2011-01-12]
    Added Operation Hibernia
    Bug fixes
    Updated to SuperLib v19 and MetaLibrary v2
Version 6 [2011-04-28]
    Now requires MinchinWeb's MetaLibrary v1
    Fixes bug where WmDOT crashed because the town it was trying to build
        its HQ in was too big.
    (Partially) fixes the problem of WmDOT spamming the map with roads. It
        will now only keep the best path between towns.
Version 5 [2011-04-13]
    Will now start building almost as fast (within ~15 days) regardless of
        map size. It does this by dividing the map into smaller chunks.
    Tweaks to pathfinder
    Updated for SuperLib v7
Version 4 [2011-04-08]
    Changes to pathfinder allowing in to run in 1/20 the time in some
        cases
    Double check the road got built
    Fix problem that was crashing WmDOT on savegame loading
    Rewrite the innards to make expansion easier
Version 3 [2011-03-25]
    Fix problem loading libraries in v2 by moving pathfinder in house
Version 2
    Initial Bananas release
    Allows multiple instances to work cooperatively
Version 1
    Initial working model (no public release)

== Help! It broke! (Bug Report) ==========================================
If WmDOT crashes, please help me fix it! Save a screenshot (under the ? on
    the far right of the in-game toolbar) and report the bug to either:
        http://www.tt-forums.net/viewtopic.php?f=65&t=53698
        https://github.com/MinchinWeb/openttd-wmdot/issues/new

== Helpful Links =========================================================
Get OpenTTD!                                               www.openttd.org
TT-Forums - all things Transport Tycoon related          www.tt-forums.net
WmDOT's thread on TT-Forums: release announcements, bug reports,
    suggestions, and general commentary
                       http://www.tt-forums.net/viewtopic.php?f=65&t=53698
WmDOT on GitHub: source code, and WmDOT: Bleeding Edge edition
                               https://github.com/MinchinWeb/openttd-wmdot
To report issues:   https://github.com/MinchinWeb/openttd-wmdot/issues/new

My other projects (for OpenTTD):
    MinchinWeb's MetaLibrary (for AIs)
                       http://www.tt-forums.net/viewtopic.php?f=65&t=57903
    Alberta Town Names
                       http://www.tt-forums.net/viewtopic.php?f=67&t=53313
    MinchinWeb's Random Town Name Generator
                       http://www.tt-forums.net/viewtopic.php?f=67&t=53579
    Progressive Rail Set
                       http://www.tt-forums.net/viewtopic.php?f=67&t=63182

== License ===============================================================
Permission is granted to you to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell this software, and provide these
rights to others, provided:
    + The above copyright notice and this permission notice shall be
        included in all copies or substantial portions of the software.
    + Attribution is provided in the normal place for recognition of 3rd
        party contributions.
    + You accept that this software is provided to you "as is", without
        warranty.
